Far Out – Itch.io
Point and click your way around your adorable space ship to fix your transmitter and order your dinner. This game was made during the 2018 Global Game Jam, the theme for which was Transmission. I did some of the programming and designed the “instance” puzzles that open up on top of the rest of the screen.
The Rise and Fall of Ella V – Itch.io
Play as Ella, an inter-dimensional elevator operator who’s trying her best to get everybody where they need to go in a timely fashion. This game was made by Video Game Development Club for our fall 2017 semester project. I was the sound team lead and made both the Lobby Theme and the Cat Song.
エステティック56709 – Itch.io
Find the exit in a world of pure aesthetic where the rules keep changing and the goal is never clear. This game was made at the Video Game Development Club 2017 game jam, the theme for which was Distortion. I made the main theme, a vaporwave remix of the song Telephone Number by Junko Ohashi.
Age of Attrition – Itch.io
Manage your kingdom during a 30 day siege as four factions all argue over what the best course of action is and how much money should be dedicated to what. This game was made by Video Game Development Club for our spring 2017 semester project. I was the secondary sound team lead and made the theme that plays when things are going well.
Synthwave Detective – Itch.io
Traverse cyberspace to bring an end to a notorious cyber-terrorist, using sonar-like pulses to reveal the terrain around you. Synthwave Detective was made for the 2017 Global Game Jam, the theme for which was Waves. I made the music and did the level design.
BAMboo – Itch.io
Defend your bamboo forest from oncoming soldiers by swinging your bo staff in time with the music. BAMboo was made by Video Game Development Club for our fall 2016 semester project. I was secondary sound team lead and made the ambient pause music.
LootSack – Itch.io
LootSack was made for the Video Game Development Club fall 2016 game jam, the theme for which was, “You’re doing it wrong.” It was the first project any of the three developers had worked on and I did both the programming and level design.