I worked as a QA Functional Tester on this game at Activision
Point and click around the environments and find cassette tapes. These tapes act as documents of my experiences as a trans women. This game was made as my final project for SCMC 3212W Documentary Cinema: History and Politics
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This game was made as a solo project during the 2020 Global Game Jam. The theme was “Repair” with an optional diversifier “Paparazzi: All art assets used in the game must be created from photos taken (with consent!) during the jam.”
We’ve all lived somewhere with weird neighbors, right? It’s hot in your apartment for some reason. Go and find out why, or maybe don’t. The game ends when you go to sleep, and everything else is optional. Visit the Elemental Apartments, and stay as long as you’d like. This game was made in Video Game Development Club as a solo project for the month of September. I wrote, designed, and composed. The theme was Elemental.
A game about being trans, gay, and happy.
Ashley is a recent college graduate driving to visit her brother during his spring break. When she arrives, she’s met with a house full of people, and a slightly drunk brother. There she meets three girls who quickly take a liking to her, and invite her to join in on their spring break plans. Choose who to spend your time with and get to know your new friends!
Play as Gotham and his ghost friend Pyro Jackson to defend your lunch! This game was made by Video Game Development Club for our spring 2019 semester project. I was the sound team lead for this game.
Try to feel at home after moving into a frozen cabin for a month. Which actions will make you feel more comfortable, and which will make you feel more alienated? This game was made during the 2019 Global Game Jam. The theme was “What Home Means to You” and the local diversifier was “Crisp.” I did the audio design and made the background music.
Defend your waffle from an onslaught of hungry ants by placing towers to both attack and guide them. This game was made by Video Game Development Club for our fall 2018 semester project. I was the project manager and sound team lead, and I made the main theme for the game.
Navigate a simple dating sim in the world of modern technology and find out who people really are behind their digital representations. This game was made at the VGDC 2018 game jam, the theme for which was It’s Not What You Think.
During my sophomore year of college, I challenged myself to make one Twine game per month. The result was nine brief experiments that ranged from an everything-and-the-kitchen-sink horror story, to a class project, to a game in which you can be anything.