My name is Ramona Neill (She/Her) and I make games.
I am a QA tester at Activision, and most recently worked on Crash Bandicoot 4: It’s About Time. When I’m not at work, I spend my time designing and developing small independent games, dealing with subjects like queerness, horror, and surreality.
I have a B.A. in Studies in Cinema and Media Culture with a minor in Computer Science from the University of Minnesota: Twin Cities.
In my time at UMN I was a member of Video Game Development Club, acting as president, project manager, sound team lead, and publicity director. I have worked on six semester projects with the club, all of which have resulted in a completed game, as well as several Game Jams doing design, programming, and music.
Feel free to email me at firstname.lastname@example.org or DM on Twitter if you’d like to get in touch!